Description
A minimal touch interface controls a party in a turn-based adventure set in a procedurally generated open world filled with monsters and treasure.
Play in your browser at https://www.mysterious-castle.com
- Control up to 4 characters as they explore and engage in tactical turn based combat with enemy parties of monsters in a labyrinthine open world.
- Use combat techniques, spells, bows, wands, staffs, potions, sneak-attacks, and more to dispatch monsters
- Pick locks, find hidden keys, and open secret doors as you make your way to the bottom of the network of dungeons that dot the forest.
- Unique, procedurally generated open world with varied monsters and items makes for endless playability.
Nouveautés (v1.75.0)
* WARNING: Old savegames might not work with this version, finish any epic runs before upgrading!
* Reworked the saving and loading system, it is much faster to load games from the home screen.
* Reworked 'web' spell to be slightly less annoying when cast by NPC's and more useful to cast as a player.
* Corpses that drop special items are now highlighted at the end of combat.
* Panning while selecting a target will clear the target, allowing you to pan around to find the target you want.
* Added support for a small selection of custom character sprites, more unique sprites will be added in future versions.
* Changed a few magic item names by adding a modifier, ie. you can now tell the difference between a 'studded belt +1' and a 'studded belt +2'.
* Very minor rebalance of 'flurry' action. Before it gave -3 to attack and -2 to damage, now it's -3/-3.
* Weapons with bonuses against certain races only apply to powerful enemy races now (undead, demon, extraplanar).
* Improved enemy movement AI.
* Added a button to the bottom right corner that can double animation speed during combat, to make those long battles go a bit quicker.
* Equipping an item in your hand is now a 'move' action instead of a 'partial' action.
* Added a 'dump contents' action to bags, in case an item goes missing you can dump your bag like a drunk girl at a club looking for her keys.
* 'iceray' spell now cuts through webs.
* Increased the power and toughness of the necromancer.
* Slightly increased power of drain spell.
* Fixed janky pinch zooming and improved overall pinch zoom smoothness.
* Fixed a bug where giving an item to a character that has a full inventory and is standing on an item would cause the item to disappear.
* Fixed a bug where you couldn't interact with some objects if the height difference was too big (makes sense, but the world gen creates some silly height differentials for now).
* Fixed a bug where selecting a character standing on a highlighted corpse would not unhighlight the corpse.
* Fixed a bug where unequipping when your inventory is full could make an item disappear.
* Fixed a bug where selecting an invalid space for moving or giving an item would draw an X in a completely different place on the screen.
* Fixed a bug where you could 'move/give' an item to your equipment and it would glitch to a new location in your inventory.
* Fixed a bug where climbing up or down stairs could cause a party member to share a space with an enemy and temporarily disappear.
* Fixed a bug where the 'retain %' did not persist between saves.