Description
Watch a robot dance. Or fling it across the screen.
Let's Dance Robot is a playful physics-driven experience for vibing with a tiny robot. Two modes share one robot.
CLASSIC MODE
Pick a dance, name your robot, hit the beat. Speed it up, freeze it mid-spin, shake your phone to shuffle. Party Mode auto-shuffles through every dance non-stop.
LIVE MODE (Reimagined in 1.3)
A physics-driven canvas where you fling the robot around in real time.
• Hold to charge — an aura halos the robot, glowing brighter and warmer as you build energy
• Flick to fling — the robot ricochets off walls and floor, cycling through colors with every hit
• Tap a pose tile to change body language: Arms Up, Sleepy, Ready
• Cycle music tracks: lofi, ambient, downtempo
Pinball physics keep long throws alive. A fully-charged fling caroms around the box for 10+ wall hits, and your robot's body shifts through a color palette as it bounces. Persistent counters track your fling count, total crashes, and best single-fling crash chain — long-press the stats to reset and chase a new high.
THREE BACKGROUND TRACKS
lofi, ambient, downtempo. Each one drives a different beat for the robot to sync with.
PRIVACY
We don't run servers. We don't have user accounts. We don't sell data. The only things the app stores on your device are your robot's name and your fling stats. Live Mode never records you — there's no microphone, camera, photo library, or GPS access. The app shows a small banner ad and uses Apple's App Tracking Transparency to ask before any cross-app tracking. The full ad stack and data flows are described in the privacy policy linked from the menu and below.
For ages 13+. The dance, music, and gesture experiences work offline; ad serving requires an internet connection.
Made by NG Tech LLC.
Nouveautés (v1.3)
Live Mode introduces fling and crash count and physics engine!
Press and hold the robot to charge an aura, then flick to throw — your robot tumbles, ricochets off walls, and cycles colors with every impact. Bouncy head, energy-gaining walls, and light gravity keep big throws alive across long carom chains.
New: fling and crash counters with a persistent "Best fling" log. Long-press the counters to reset.
Plus a clearer "hold to throw" hint for first-timers.