Description
Motive is the multiplayer improv party game where everyone gets a secret character, a backstory, and private prompts — and the scene plays out...however it plays out.
No scripts. No winners. Best played with 2–8 players. Technically supports up to 20. It's improv — we don't really make the rules.
— HOW IT WORKS —
One player creates a room. Everyone joins on their own phone. Each person gets a character with a full backstory — only they can see it. Private prompts drop in throughout the scene to push the action forward. A shared timer keeps things moving.
Here's what makes it different: your prompts are tied to the scene you actually picked. Every location has its own prompt set, distributed privately across the group — so what you're getting is specific to where you are, not just a generic nudge.
You can follow your prompts. Or don't. We genuinely don't care. The scene goes where it goes.
— 3 MODES —
CLASSIC MODE
The original Motive experience. 330 roles, from "Ghost Who Is Too Polite to Haunt Properly" to "The Person Who Arrived at the Wrong Party and Is Too Polite to Leave." Every character comes with a backstory, a scene-matched prompt set, and private prompts that build through the scene.
ANIME-MOTIVE
13 anime archetypes — Tsundere, Kuudere, Genki, Himedere, and more — with 1,300 characters and backstories written for each one. Scene-specific prompts. A first prompt that drops at 10 seconds to set the tone. Perfect for anime fans, drama kids, and anyone who has ever said or thought "this is my arc."
COMIC-MOTIVE
16 comic book archetypes — The Hero, The Villain, The Sidekick, The Bystander, and more — with 1,600 characters built for big choices, dramatic reveals, and scenes that feel like they belong in an issue you'd actually want to read. Scene-specific prompts included.
— BUILT FOR GROUPS —
Motive shines when everyone commits. It's been used for:
Party nights and game nights
Late night panels
Improv warm-ups and training exercises
LARP character development
Drama class icebreakers
Team building people actually show up for
The recommended sweet spot is 2–8 players. But bring 20 if you want. The more players commit to their characters, the better it gets — and the people who refuse to commit usually end up being accidentally hilarious anyway.
— WHAT'S INCLUDED FREE —
Classic mode with 25 free roles
20 free scenes across all modes
Full multiplayer — create or join a room, no account needed
— UNLOCK EVERYTHING (one-time purchase) —
330 Classic roles + 2,900 Anime & Comic characters
600 scenes across all 3 modes — each with its own prompt set
95,000+ private prompts
Scene-specific prompts that match wherever the group is playing
Extended prompt sets for longer, deeper scenes
Instant access to all future mode updates
One purchase. No subscription. Ever.
— GREAT FOR —
Parties · Game nights · Improv practice · LARP warmups · Drama class · Friend groups who've run out of things to do
Motive doesn't tell you how to play. It just sets the stage...
Nouveautés (v1.1.4)
Multiplayer works now. Really.
The previous builds had a bug in the auto-generated Info.plist that prevented iOS from recognizing Motive as a local-network app, so joiners could never find hosts. This release ships a hand-written Info.plist with the required Bonjour service entries declared correctly. iOS will now prompt for Local Network access on first Create or Join, and rooms connect within a few seconds.
Also in this update:
• New "Multiplayer Diagnostics" screen in Settings — run a self-test if a connection isn't working to see what's wrong.
• Keyboard now has Done and Next buttons, plus tap-the-background to dismiss when typing your name or a room code.
• Persistent device identity across launches so iOS's peer cache works correctly.
• Encrypted multipeer sessions for broader iOS compatibility.
• Better internal logging so future connection issues are diagnosable.
If you downloaded Motive before today and couldn't get a room to work, please update — this is the fix.