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OneBit Adventure

Games

Free

OneBit Adventure

by Jonathan Concepcion-Rodriguez

4.8 (7 350) v1.3.411 277 MB Universal 12+

Screenshots

Description

Survive endless dungeons in this turn-based roguelike RPG!
OneBit Adventure is a pixel dungeon crawler where every step is a strategy. Battle monsters, collect loot, and level up unique classes to see how far you can go.

Choose your hero — Warrior, Wizard, Necromancer, Archer, and more — each with unique abilities and playstyles. Explore caves, castles, and the underworld in a world that never ends. Every run is different, every fight a test of survival.

Why You’ll Love It:

Classic turn-based roguelike RPG gameplay

Multiple character classes with unique skills and builds

Endless dungeon crawling with loot and gear upgrades

One-handed controls — easy to play anywhere

Hardcore permadeath mode for roguelike veterans

Global leaderboards and competitive rewards

Play offline or online anytime

Retro 8-bit pixel art with modern polish

If you enjoy roguelike adventures like Shattered Pixel Dungeon or survival RPGs like Vampire Survivors, you’ll feel right at home.

Download OneBit Adventure today and start your roguelike journey! How long can you survive?

What's new (v1.3.411)

Added 1 free skill for each base character’s tier 1 profession
Added You Can See Me? Mode which is a chaos mod that makes you invisible, but enemies can still see you. All status effects and any indication to help you see yourself like fire aura, mana shield, etc are also invisible
Added auto-activate to Stealth skill
Added Elite Cyclops which can bash you 5 tiles away and has a 3 tier shockwave of bash & stun
Added Elite Swordfish which deals lots of damage and has a upgraded slice and dice where it does a delayed slash near its dash path
Added Thunder Curse crossroad path which is a hard path that spawns a random 3×3 bolt near you
Added Unstable Wraith crossroad path which gives a 10% chance to spawn Mini Wraiths. Upon Mini Wraith death, it will trigger a 3×3 confusion AOE that deals no damage.
Added rotation setting to edit Dpad UI
Added Rotate Movement Input for Keyboard and Controllers
Added awareness message for the new increase to hp and dmg for enemies which only appears for older accounts and when playing a character that is level 5+
Updated Expedition hp & dmg formula to include level for overall buff which also scales like a curve so lower levels are similar to previous version scaling
Updated crossroads to not give only easy paths on the left after reaching 50k steps
Updated Bonus Stash to add 20% from all Diamond purchases so skins, revives, rerolls, etc, will contribute to the stash for the Ultimate Bundle
Updated expedition values to have more scaling based on level so at level 110, enemies are 3x from previous versions
Increased Grand Heal cooldown from 25 -> 30
Fixed Mimic Chests not being chests while in Corrupted Heroes mode
Fixed Sword Slash not working if an enemy was in the way even though the landing spot is a valid position and not behind a wall
Fixed Transcend coin sprite visual outline
Fixed Corrupted Heroes mode not having proper colliders for bosses
Fixed items not working in chaotic adventures
Fixed Death status being extremely low for Necromancer in chaotic adventures
Fixed Reach a campfire to save progress message not appearing in chaotic adventure
Fixed outline for transcending into certain bosses
Fixed bottom UI bugging out when viewing Quick Slots in landscape mode
Fixed iOS not loading ads
Fixed level text UI getting overlapped by Daily Quest button
Fixed Arabic not saving dropdown selection for language
Fixed Fire Barrage skill being able to attack allies
Fixed Evil Tree and Scary Tree being able to take coins when they shouldn’t
Fixed Rats attacking all breakable objects as they should only break crates and barrels for items
Fixed hydra leap/dash dealing 0 damage under certain conditions
Fixed tutorial visual errors if the player grabs items that are not intended to be in their inventory
Fixed breakable objects not being able to break if there’s an item on the same tile and your inventory is full. Breakables will take priority over items if they are on the same tile.
Fixed path modifiers not updating bosses and elites due to enemy type not being set before calculations
Fixed Double Trouble path allowing players to pass through barricade after killing only 1 boss
Fixed camera restriction not checking for second boss during Double Trouble path
Fixed attack button being limited to 5 tile distance
Fixed attack button sometimes moving into an empty tile instead of attacking the nearest enemy
Fixed Enigma UFO skin not shooting proper projectile sprite
Fixed int limit for enemy hp/dmg by clamping max value to 2 billion
Fixed Obsidian Frame showing 2 icons while in landscape mode
[iOS] Fixed ads not loading at all due to error in initialization