Description
Xogot brings the full power of the Godot game engine to iPad — and now iPhone.
With a native mobile experience designed for touch, you can create, test, and share games wherever inspiration strikes.
And the best part? You can now use core Xogot functionality for free — start building games right away, no subscription required.
Whether you’re making a pixel-perfect 2D platformer, a roguelike deck-builder, or an immersive 3D world, Xogot gives you everything you need to create, edit, and share games — all from your iPad or iPhone.
Xogot makes game development fun, approachable, and fully mobile — no laptop required.
Build for 2D and 3D
- Make stunning 2D games with tile maps and a dedicated 2D engine, or dive into rich 3D worlds with advanced lighting and physics.
Start Fast with Templates
- Want to make an FPS, platformer, or RPG? Pick a ready-to-go template and have a playable game in minutes.
Learn as You Go
- Integrated API docs help you master game development step by step — no need to leave the app.
Works Seamlessly with Godot on Desktop
- Import projects from iCloud, USB drives, or GitHub (via Working Copy) and keep building on the go. Projects made in Xogot open in Godot on your computer, and vice versa — no lock-in.
Fully Native Mobile Experience
- Optimized for touch, Xogot supports Apple Pencil, Stage Manager, external monitors, and iPad multitasking — everything feels right at home.
Play with Controllers & More
- Test your games with Bluetooth controllers, keyboards, and mice for a full gameplay experience.
Open Source Runtime
- Xogot uses Godot’s open-source runtime, so you can distribute your games freely — no strings attached.
Take your game ideas from concept to creation — anywhere, anytime.
Terms of Service: https://xogot.com/terms-of-service
Privacy Policy: https://xogot.com/privacy-policy
What's new (v1.6.0)
This release brings the Godot 4.6 features to Xogot, along with many
iOS-specific improvements and a refreshed Learning Center.
### iOS
* More iOS native UIs: we have upgraded more Godot components to be iOS native
both large, like the Animation Tree Editor, small, including the Dependency
Editor, Material and Mesh inspectors, Texture Viewer, Emissions Mask, Camera
control, and audio inspector - plus small updates across the board for
consistency with the platform.
* The Embedded Game preview now supports configuring different stretching modes
when playing your game, in addition to the setting you chose for your game,
during this debug mode, we can stretch or fill the view.
* We now offer a visual representation of your masks and layers, as an
alternative to the numeric grid that we have used in the past.
* We brought Find and Replace across all files.
* The asset browser will now preview audio files and you can batch generate
previews for all assets directly from it. It is now also available on the
iPhone.
### Performance
This release further reduces battery consumption when idling, but we also
improved the performance of several key components of Xogot: the inspector,
scene pad and file pad were all subject of extensive updates to reduce busy work
with noticeable response times.
### Godot 4.6
In this release we are upgrading the Godot engine from 4.5 to 4.6, and this
brings many capabilities. Some of the most noticeable features include:
* A new inverse kinematics framework adds new IK modifiers, solvers, and
constraints for procedural 3D animation.
* Screen Space Reflections have been overhauled, with better visual stability,
roughness handling, and performance.
* 3D texture imports are faster, with some compressed textures importing twice
as fast.
* Mesh LOD generation has improved, helping distant 3D objects preserve their
shape better.
* Jolt Physics is now the default for new 3D projects, bringing a faster and
more robust physics backend while leaving existing project settings unchanged
* Rendering improvements include better glow blending, configurable AgX
tonemapping, lighter reflection and radiance probes, material debanding, and
improved HDR precision.
### Fixes
Over 57 bugs fixed since our last release.