POOLS isn’t a traditional game. it’s slow, reflective, and intentionally uneventful, perhaps a bit like virtual museum.
So take your time. Breathe. POOLS unfolds slowly, rewarding patience and quiet attention.
No monsters chasing you or jumping at your screen. Yet it can feel oppressive at times by invoking quiet fears of getting lost, the dark, tight spaces and the strange beauty of liminal space architecture.
There's no typical story. But as you explore and advance further, you start to notice that the game's world changes around you, deeper you go… Rooms look and feel… different.
Base game features six chapters, each lasting 10-30 minutes.
Inspired by the internet phenomena Liminal spaces, Found footage and The Backrooms, especially the Poolrooms concept. One of the original artists behind the Poolrooms concept is Jared Pike.
What's new (v3.1)
- Added the ability to crouch! (double-tap the screen to activate)
- Added "Ultra" graphics option
- Fixed a bug in Chapter 2 causing players to fall through the map
- Various UI fixes, including sometimes accidentally selecting UI elements and unable to scroll due to items being selected.
- Various small fixes, including rewind audio not triggering underwater and fixed graphical glitches on the duck.