Description
One finger. Three lives. No mercy.
Hold to grow your circle, release to anchor it. Cover 75% of the arena without getting hit. One mechanic, constant tension.
NEW: CAPTURE YOUR ENEMIES
An enemy bouncing off an anchored circle is stunned. Trap it inside your bubble to absorb it and steal its power: freeze, repulsion, shockwave, bonus area. Hold after a block to detonate your bubble into a shockwave.
5 MODES
— Classic: endless levels, relentless difficulty, night levels where only your bubble gives light
— Survival: endless waves, your circles wear down, idling is fatal
— The Vise: the walls close in every 12 seconds, cover 75% to push them back
— Rhythm: enemies move on the beat, release on the beat for ×1.5
— Bomb: 60 seconds, releasing detonates, destroy as many enemies as you can
ENEMIES THAT LEARN
The Hunter tracks you, the Splitter divides, the Pulsar breathes. Rocks, currents and night change every run.
BUILT TO LAST
— Game Center leaderboards for every mode
— 7 glowing themes to unlock
— Instant restart, no loading
— One-handed, offline, free
One press. Maximum tension. Go.
What's new (v2.0.1)
Orbis' biggest update yet.
— Capture your enemies: stun them against an anchored circle, trap them, steal their powers
— Detonation: hold after a block to blow up your bubble
— 3 new modes: The Vise, Rhythm and Bomb
— Night levels: only your bubble gives light
— New bioluminescent look and new typeface
— 2 extra themes, complete local leaderboard
— Rocks, hunters and currents arrive earlier