Description
Smash. Build. Upgrade. Survive.
Bouncr is a one-thumb idle game where a single ball is trapped at the center of closing, rotating rings — and the only way out is through. Every bounce deals damage, every smash drops coins, and every coin becomes permanent power. Run after run, your ball gets faster, smarter, and absurdly stronger.
THE LOOP
• A single ball, auto-bouncing inside concentric rings.
• Rings shrink and rotate toward the center. Smash them before they crush you.
• Ring colors shift green → yellow → red as they near death.
• Pop a ring at the right moment — coins, gems, and momentum all spike.
LEVEL-UP CARDS
Every level-up pauses the run and offers 3 cards to draft:
• Power, Crit, Bounce — pure damage.
• Income, Coin Magnet — economy scaling.
• Saw, Bomb, Chain Lightning — triggered on-hit effects.
• Slow, Frost, Shockwave — control over the ring squeeze.
Cards stack and combo. Build a deck on the fly. The ball you finish the run with is never the ball you started with.
META PROGRESSION
• Workshop — permanent stat upgrades you keep forever.
• Card shop — pull and level up cards with gems.
• Achievements, daily bonuses, mystery chests, hot-streak rewards.
• Customizable ball trails to flex your build.
MODES
• CAMPAIGN — 60 stages of escalating ring patterns and mechanics.
• INFINITE — push as deep as your build allows. No ceiling, only depth rewards.
FEEL-GOOD DESIGN
• One-handed, vertical, idle-friendly. Play in bed, on the bus, on a break.
• Offline coin earnings between sessions.
• Rewarded ads only — every ad gives you something back. No surprise interstitials.
• Local save. No account, no login.
If you love idle incrementals and roguelite draft picks, Bouncr is for you. The numbers go up, the rings keep coming, and the next upgrade is always one bounce away.
Smash a ring. Pick a card. Watch the meter climb.
What's new (v1.0.3)
Bug fixes, better visuals, and performance optimizations.
Got feedback? apps@bazun.me