OPSEC: GONE DARK is a top-down stealth game built for one
hand. Read the room. Slip the patrol. Hack the terminal.
Vanish before the alarm goes red.
50 HAND-CRAFTED MISSIONS
From a single guard in a quiet substation to PROJECT ZERO —
a multi-floor archive with three sync pairs, a laser-sealed
vault, and a 180-second clock. Every mission introduces or
escalates a real mechanic.
EVERY THREAT IS LEGIBLE
Sweep cameras with visible cones. Laser tripwires you can
see and time. Patrol guards with sight ranges and hearing
ranges drawn on the floor. No cheap shots — only the moves
you didn't make.
FIVE TACTICAL POWERS
TELEPORT through a void rift. MIND CONTROL a patrol with a
bolt to the head. GHOST STEP past a sweep. EMP an entire
sector with shockwaves and lightning. Drop a holographic
DECOY and watch them chase the wrong target.
SYNC HACKS, TIME LIMITS, MULTI-FLOOR INFILTRATIONS
Paired terminals demand precise routing under a countdown.
Tripwires gate the shortcuts. The boss missions reward
operators who plan the line before they take it.
UPGRADE TREE
Earn credits for clean runs and ghost extractions. Sink them
into a five-tier upgrade ladder — longer ghost windows,
wider teleports, silent footsteps, stronger EMP pulses.
NO ADS. NO IAP. NO PERSISTENT ACCOUNTS.
What's new (v1.2)
SEASON 01 COMPLETE — PROJECT ZERO
• 20 NEW MISSIONS (31–50) — combo escalations, multi-floor
facilities, and the PROJECT ZERO finale at level 50
• Cinematic VFX overhaul — every power got a visual upgrade
(EMP shockwaves + lightning arcs, void-rift teleport,
hologram decoy, brain-wave mind control, ghost auras)
• Cover tiles now actually conceal you from guards
and cameras (the yellow squares finally work right)
• Economy rebalanced — upgrades now scale across 5 tiers
for a smoother power curve
• SILENT RUN is now a slider — each tier shrinks
your noise radius
• New app icon