Timberhold is a cozy isometric lumber RPG you can play in five-minute pockets or settle into for an evening. You start with a sharp axe and a small clearing. You finish with a working logging camp, a sawmill humming through planks, and a frontier that pushes back the trees ring by ring.
THE LOOP
Walk up to a tree and hold the chop button. Fell it. Strip its limbs. Buck the trunk. Drag the stacked logs to your sawmill to plank them up, or take them straight to the merchant for raw timber pay. Coins go back into sharper axes, a faster sawmill, better hauling — and into building out your camp.
TEN TIMBER SPECIES
Pine and oak are everyday work. Birch, heartpine, and maple show up once you've earned a better axe. Walnut, cherry, mahogany, and bog oak hide in the rarer biomes. Frostpine waits at the far edge of the map, where the snow line starts.
A WORLD THAT GROWS
A macro-biome generator decides where mixed humid forests give way to high rocky stands or wet drainage groves. Each ring you unlock changes what trees grow nearby and how valuable they are. The world is procedurally generated from a seed, so it stays consistent across sessions while still feeling hand-laid out.
CAMP PROGRESSION
Stockpile enough milled logs and you can build a campfire, then a tent, then a workbench. The workbench unlocks crafting recipes — sharper saw blades that hit harder, sign posts that mark your camp, rope coils that let you haul more wood per trip.
DAY AND NIGHT
A short day/night cycle drifts the light from cool dawn to noon glare to amber sunset to a quiet starlit dark. Ambient audio shifts with it. You can keep working at night — the trees don't sleep either.
ACCESSIBILITY
VoiceOver labels on every interactive control. Dynamic Type so the HUD scales with your iOS text size. Reduce Motion gates the springy animations. Sufficient contrast on chips and buttons. Built to be played one-handed if that's what your day looks like.
WHAT YOU WON'T FIND HERE
No accounts. No ads. No analytics or telemetry. No internet connection required — Timberhold runs entirely on your device. Saves stay local. There's no shop except the in-game merchant, and there are no in-app purchases.
BUILT BY ONE PERSON
Timberhold is built and maintained solo by an independent developer at CGRD LLC. It's released as a complete, finished v1 — not a free-to-play live service. You buy it once and you own it.