In a fractured realm of monsters, magic, and dying kingdoms, the Ember Crown sits empty — and every faction wants it. Build your deck, command your forces, and prove your faction worthy of rule in a dark fantasy collectible card game of strategy and survival.
CORE GAMEPLAY
- Three-lane combat — every card placement is a tactical decision
- Six unique factions, 144+ cards, 18 commanders to master
- Solo Campaign with story-driven progression
- Battle Mode against decks built by other commanders
CHOOSE YOUR FACTION
VANGUARD KINGDOMS
Disciplined infantry and faithful crusaders. Hold the line, protect the realm, strike with precision.
IRON PACT
Dwarven kings forge weapons of legend deep beneath the mountains. Heavy armor, heavier hammers.
ARBOREA KINGDOM
Elves and earthen guardians who turn nature itself against invaders. Slow to anger. Devastating when roused.
ASHEN SWARM
Necromancers, witches, and the restless dead. They do not seek the throne. They seek the end of all life.
OBSIDIAN EMPIRE
Dark wizards, dragon-bound warlords, and the humans who serve them. Brute force amplified by ancient magic.
FERAL HALLOW
Blood witches, monstrosities, and corrupting magic. They do not conquer the realm — they consume it.
FREE TO PLAY
Earn cards through gameplay. Watch optional ads to double your match rewards. Solo play with no time pressure.
The Ember Crown awaits a worthy commander.
The realm is dying. Will you save it — or rule the ashes?
What's new (v1.2.0)
What's new in 1.2.0
Commander passive abilities now fire during matches! Each lane's commander grants a unique advantage when activated:
Melee commanders shield your front line from debuffs
Ranged commanders give you an extra card draw each round
Siege commanders empower your strongest siege unit
Plus, every match you play now contributes to your personal history — laying the groundwork for upcoming leaderboards and contests.
Bug fixes: ad-claimed matches now count correctly toward your stats.