Description
Aliens Incoming is a fast, arcade-style space shooter built for iOS 26.
CAMPAIGN MODE
Fight through six handcrafted sectors - each with its own colors, scenery,
and hazards. Asteroid fields, a smoldering crimson star, the frozen outer rim,
a shadow rift, the heart of the hive, and more. Sector checkpoints mean you
pick up where you left off, and a colossal boss guards the end of every zone.
ENDLESS MODE
No sectors, no checkpoints - just an ever-escalating alien swarm in deep space.
Survive as long as you can and chase a spot on the global leaderboard.
BADGES & ACHIEVEMENTS
Collect shiny badge coins for kill streaks, boss takedowns, daily hunts, high
scores and more. Five tiers from Bronze to Nova, with every difficulty tracking
its own set independently.
WEAPONS & POWER-UPS
Five weapon tiers from single shot to overdrive cannon. Pick up shields, rapid
fire, multi-shot, slow time, and combat drones - or shoot open supply caches
hidden in the space debris for a bonus drop.
OVERDRIVE
Fill your meter by grazing enemy fire and chaining kills. When it maxes out,
your ship enters a brief frenzy - faster fire, no limits.
LEADERBOARDS
Separate global leaderboards for Campaign and Endless, across three difficulty
levels: Easy, Medium, and Hard.
Simple controls. Drag to fly. The ship auto-fires while your finger is down.
Lift to slow time.
What's new (v1.3)
Version 1.3 — Badges, New Worlds & Endless Mode
BADGES & ACHIEVEMENTS
Earn shiny collectible coins for kill streaks, daily hunts, boss takedowns, high scores and more. Every badge climbs five tiers from Bronze to Nova, and each difficulty tracks its own set — 10,000 kills on Hard is not 10,000 kills on Easy. Badges earned in a level pop at the level-clear screen, your run ends with a full recap, and a trophy room on the main menu holds them all.
EVERY SECTOR IS ITS OWN WORLD
Six sectors, six places — asteroid fields, a smoldering crimson star, the frozen outer rim, a lightless shadow rift, the heart of the hive. Each has its own colors, scenery, and mood, and you'll hit super-warp traveling between them. Zone-by-zone callouts make every stretch of the journey feel new.
ENDLESS MODE
Arcade is reborn as Endless: no sectors, no checkpoints, no bosses — just an ever-escalating swarm in deep space. It keeps its own global leaderboard, completely separate from Campaign (where your existing high scores live on).
SUPPLY CACHES
Some space junk is worth shooting. Gold-ringed caches drift through every sector — drain the ring to crack them open for a power-up and bonus points. On Easy, debris is harmless to touch; on Medium and Hard it damages your ship.
BOSS OVERHAUL
Named guardians with redesigned looks — Mothership, Hive Queen, Dreadnought, Crystal Titan, Leviathan, and a colossal Warlord waiting at the end. Late bosses roam the whole screen now, and the Level 20, 25 and 30 fights are hard walls on every difficulty.
REBALANCED & POLISHED
Enemies toughen up as your arsenal grows, with less bullet spam to dodge. Plus: a cleaner HUD, a tap-to-learn weapon guide in the pause menu, a much richer How to Play, and polish everywhere. Thanks for playing!