And it got caught up in a galactic doodle war between Brian and Shan, where lasers are beaming, bullets are firing, little boys’ hairs are rapidly growing and monsters' eyes are popping.
To be warned, this is not a game for everyone, we made this game extremely hard and unpredictable to just make our fans very happy.
* space-themed apocalypse
* poorly made bullet hell without shoot'em up
* up to 8 players online multiplayer; only not lag if you play with friends nearby.
* fish
* poor taste humor
* amateur graphic
* limited budget music
* rewarded video ads
* a once in a time life experience
* Chinese
* kinda works without wifi
* claw machine
* potentially pay to win
Thank you my dear fans, because you shared this game with your friends and watched them struggle, this game survived, and the team gets to go crazy with their ideas.
What's new (v8.6.4)
Various backend updates to follow new policies and fixes to the game.
New Features & Overhauls:
- Removed gifs and gif sharing due to deprecation.
- Removed cloning.
- Permanent shield boost can now be toggled.
- Dead ships in the graveyard are now transparent.
Balances & Polishes:
- Blue Unicorn combo ship now has a cost of 10000.
- Increase the amount of Rewarded Ad tokens and decrease the cooldown time.
Bug Fixes & improvements:
- Fix game unable to be launched in certain regions.
- Updated various backend components.
- Fixed some devices unable to access media files for custom maps.
- Fixed starting tutorial showing all obstacles at once.
- Fixed some pop ups displaying too large.
- Fixed issue where trying to use gems on the end panel broke the buttons.