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Hex of Steel

Games

Hex of Steel

by Valentin Lievre

-21%
$6.34 $4.99

Drop detected 4 d ago

4.4 (125) v8.4.4 435 MB Universal 4+

Description

▶ Command the War. Forge History ◀
Hex of Steel is a deep, turn-based WW2 strategy wargame spanning Europe, North Africa, and the Pacific.
Command 45 nations in rich, hex-based tactical warfare. Play solo through branching campaigns or challenge others in cross-platform multiplayer.


▶ Why Hex of Steel Stands Out ◀
• Deep Turn-Based Strategy: Classic hex-based warfare with modern mechanics
• Dynamic AI: Smart, reactive opponents that play fair—no cheating
• Epic Campaigns: Lead your army through branching, history-changing scenarios
• Massive Variety: Play as 45 nations, each with unique strategies
• Full Customization: Doctrines, policies, and optional realism settings
• Scenario Editor & Mods: Create and share your own content
• Cross-Platform Multiplayer: Play seamlessly on PC and mobile
• Living Battlefield: Weather, seasons, and immersive effects
• No Microtransactions: Full game, no hidden costs

▶ Built with Passion ◀
What began as a €53 Kickstarter has grown into a deeply refined strategy experience, shaped by over 500 updates and a dedicated community.

▶ Join the Community ◀
Connect with 3500+ players on Discord to share strategies, scenarios, and experiences.

▶ Important ◀
For the best experience in the largest scenarios, a modern device (iPhone X or newer) is recommended. All devices can enjoy the full campaign and multiplayer features.

▶ Ready to Command? ◀
Whether you're a veteran strategist or new to wargames, Hex of Steel offers a deep, flexible, and rewarding WW2 experience.
The battlefield awaits.

What's new (v8.4.4)

ADDED
• Sd. Kfz. 7-1 flakvierling 38 to: Hungary, Romania, Bulgaria.

CHANGED
• Capturing a victory point will now trigger a refresh of borders + land ownership (without full FOW clearing however).
• Rommel’s Offensive campaign scenario balance and tweaks.
• Australia has been added in the El Alamein 2 campaign scenario.
• Supplies path will now prioritize safer routes instead of maximizing supplies input (better to have at least a little than nothing at all because route goes through enemy territory into the FOW).
• Units movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside FOW. This will reduce the chance of dumb encounters/ambushes when an alternative safer route exists.
• M10 Wolverine and M18 Hellcat stats.

FIXED
• Vichy France would no longer appear after France capitulation on the Europe scenarios (1939 and 1940).
• Many instances of guns in several scenarios that were missing transport options.
• Germany performing landings in some campaign scenarios where it was not supposed to.
• Italy was present on the Battle of Montecassino campaign scenarios when it should not have.
• Money production was not disabled on victory points captured and owned for less than 3 turns if the original owner had the Scorched Earth policy.
• Unit stepping on a naval/land mine could uncover another enemy unit further down its path even though its movement stopped on the mine.
• Land mines would prevent paratroopers from being dropped on the tiles they are on (you could therefore deduce there are landmines on the tile).
• Entrenchment modifier could provide with a damage bonus when armour was greater than damage dealt (regression from previous update).
• Redeploy button availability was not consistent depending on what state a unit was.
• Kharkov 43 (Allies) campaign scenario victory condition.
• Sherman II graphics.